A common trait among persistent attackers is their distributed infrastructure. A serious attacker doesn’t use one system to launch attacks and catch shells from. Rather,
Beacon is my payload for low and slow control of a compromised system. Recently, I added peer-to-peer communication to Beacon. When two Beacons are linked,
Beacon is a payload in Cobalt Strike that has a lot of communication flexibility. This blog post is not a replacement for the documentation, but rather