Revisiting the UDRL Part 3: Beacon User Data

The UDRL and the Sleepmask are key components of Cobalt Strike’s evasion strategy, yet historically they have not worked well together. For example, prior to CS 4.10, Beacon statically calculated its location in memory using a combination of its base address and its section table. This calculation was then modified depending on the contents of […]

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Introducing the Mutator Kit: Creating Object File Monstrosities with Sleep Mask and LLVM

This is a joint blog written by William Burgess (@joehowwolf) and Henri Nurmi (@HenriNurmi). In our ‘Cobalt Strike and YARA: Can I Have Your Signature?’ blog post, we highlighted that the sleep mask is a common target for in-memory YARA signatures. In that post we recommended using the evasive sleep mask option to scramble the […]

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Cobalt Strike 4.9: Take Me To Your Loader

Cobalt Strike 4.9 is now available. This release sees an overhaul to Cobalt Strike’s post exploitation capabilities to support user defined reflective loaders (UDRLs), the ability to export Beacon without a reflective loader which adds official support for prepend-style UDRLs, support for callbacks in a number of built-in functions, a new in-Beacon data store and […]

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Revisiting the User-Defined Reflective Loader Part 2: Obfuscation and Masking

This is the second installment in a series revisiting the User-Defined Reflective Loader (UDRL). In part one, we aimed to simplify the development and debugging of custom loaders and introduced the User-Defined Reflective Loader Visual Studio (UDRL-VS) template. In this installment, we’ll build upon the original UDRL-VS loader and explore how to apply our own […]

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Cobalt Strike and Outflank Security Tooling: Friends in Evasive Places

This is a joint blog written by the Cobalt Strike and Outflank teams. It is also available on the Outflank site. Over the past few months there has been increasing collaboration and knowledge sharing internally between the Cobalt Strike and Outflank R&D teams. We are excited about the innovation opportunities made possible by this teamwork and […]

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Revisiting the User-Defined Reflective Loader Part 1: Simplifying Development

This blog post accompanies a new addition to the Arsenal Kit – The User-Defined Reflective Loader Visual Studio (UDRL-VS). Over the past few months, we have received a lot of feedback from our users that whilst the flexibility of the UDRL is great, there is not enough information/example code to get the most out of […]

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