The UDRL and the Sleepmask are key components of Cobalt Strike’s evasion strategy, yet historically they have not worked well together. For example, prior to
This is the second installment in a series revisiting the User-Defined Reflective Loader (UDRL). In part one, we aimed to simplify the development and debugging
Beacon Object Files (BOFs) were introduced in Cobalt Strike 4.1 in 2020. Since their release, BOFs have played a key role in post-exploitation activities, surpassing
This blog post accompanies a new addition to the Arsenal Kit – The User-Defined Reflective Loader Visual Studio (UDRL-VS). Over the past few months, we